If it's not crashing, the event viewer won't help.
With loop_checks turned back on, though, it shouldn't be freezing completely. A proc caught in an infinite loop should, in that case, break occasionally to let the frontend do something about it, and report where it's caught in a loop.
Lummox JR wrote:
If it's not crashing, the event viewer won't help. Oh ok I understand now, thank you! |
lol sorry, I'm just so use to all the players saying the game crashed the game crashed when its actually just freezing up dream daemon. I should look at the event viewer correct?