It's not a combat system, it's a series of gameplay mechanics that ultimately lead to the best combat ever!
![](https://s14.postimg.org/tsimf2am9/zcamera-20170715_114238.jpg)
Physical blows offset position or cause damage to integrity taking into consideration weight and mass.
![](https://media.giphy.com/media/l4FGobzJ90nkLr0aY/giphy.gif)
![](https://s2.postimg.org/lbarydj55/zcamera-20170715_160027.jpg)
![](https://s21.postimg.org/aixgrjut3/zelda_breath_of_the_wild_link_running_in_front_o.jpg)
The distinction between topdown and first person: is that we cartoonize lines slightly from a topdown perspective.
This is the woods from topdown perspective.
<img src="https://s4.postimg.org/eeimw278d/image.jpg">
This is first person perspective.
<img src="https://s23.postimg.org/4vn3fe2wb/fall-of-gods-illustraned-novel-img-10.jpg">
<img src="https://s9.postimg.org/rsa9l6pof/in_the_snowy_forest_by_sashulka-d9q7rlr.jpg">
Please keep unlocked as I'm collaborating on my android device.
![](https://s3.postimg.org/h8ixvc55v/Screenshot_2017-07-15-11-06-09.png)
![](https://s22.postimg.org/pth4relgh/zcamera-20170715_160337.jpg)
What a fairly informative post.