At the moment, as far as I can tell step_to and walk_to use get_dist, so a mob using walk_to or step_to stops in an adjacent tile. If tiles are larger, or objects have small bounds, this means there's still a potential gap between Ref and Trg.
I've worked around this by using walk_to until the distance is very low, and then switching to walk_towards, but it's inelegant.
ID:2264044
Jun 30 2017, 1:25 am
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Ease wrote:
Doing this for a while too...