Problem description:
After fiddling around with pixel offsets, I ran my game and this is what I got after changing only the offsets and the world.view to 6, two extra rows of tiles.
After this, regardless of what I changed world.view to the display remained the same. So I deleted the rsc files and now this is what I get, with the text icon feature turned off, and nothing changing when I toggle it on then off again.
Have I broken DM?
Jun 26 2017, 2:42 pm
Best response
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With even-numbered view sizes, there is no tile in the center of your view. You can set client.pixel_z to half your tile width to fix this (and similar for client.pixel_y), or just use odd-numbered view sizes.
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What is your map size or world.maxx/maxy? If the entire map is smaller than your view window, then it will just display the whole map by default and not center on your character.
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Tell you what, try creating a new environment, an uses the said icon for login an see what happen. If it's centered, that mean you have a slight error in your coding. Just saying see what happens then try to analyze what could be the problem.
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