mob/density=0
mob/var/delay=2
mob/var/tmp/move=1
mob/Move()
set background =1
if(src.move)
src.move=0
var/turf/A = get_step(src,dir)
for(var/mob/X in A) if(!X.key)
return 0
..()
sleep(src.delay)
src.move=1
i'm trying to make players pass through each other , but when i do this, they can also pass through NPCs, which i don't want, how do i go about this? i want them to only pass through players and not npcs