11:58 oranges !dm var/x = 371.3 % 360.0; world.log << x;;
11:58 Bot32 oranges: 11
python example
370.5 % 360
10.5
This would be useful to have for pixel projectiles and etc where that extra decimal value makes a difference over longer ranges and causes deflections
Otherwise we have to manually subtract 360 until it's normalised within the 360-0 range
ID:2250559
![]() May 24 2017, 6:05 pm
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![]() May 24 2017, 6:09 pm
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I realise we can work around this by figuring out the diff between the item and the rounded item and then readding it at the end, but it would be a nice convenience to have.
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Here's how I clamp (normalize?) angles:
angle + round(-angle, 360) // (-180, 180] Also, this is a duplicate: http://www.byond.com/forum/?post=1664849 |
Also, pixel projectiles work better by scaling the vector from source to target, eliminating the need for angles in most cases.
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Optimumtact wrote:
I don't search because byond forum search is sucky, but good spotting There's always Google. |