Big atom objects that are set on top of a turf in isometric map format cause odd visual glitches in how they are rendered.
Numbered Steps to Reproduce Problem:
Adding any object as big atom causes the issue among tiles that have called generateMagnitude()
Workarounds:
Switched trees to non-big atom variant solved the problem. This is an issue with all big atom objects under isometric mode.
Code Snippet
turf
Tile
layer = 0
plane = -4
proc/
generateMagnitude(shift)
var/icon/i = new(icon,icon_state)
var/icon/undertile = new('Under Tile.dmi')
i.Shift(NORTH,shift)
undertile.Shift(NORTH,shift)
i.Blend(undertile,ICON_UNDERLAY,1,1)
icon = i
obj
Tree
icon = 'Snow Trees 2.dmi'
plane = 0
layer = MOB_LAYER + 1