Is it possible to stop an atom's icon state/animation at whatever frame it's currently on? I'm trying to achieve a "time stop"-like effect. It's very easy to do in something like gamemaker or python due to the game driver essentially re-drawing everything frame by frame in an update loop, but I have no clue how I'd go about it in BYOND, barring the movement stop.
ID:2248398
![]() May 18 2017, 9:54 pm
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![]() May 20 2017, 9:51 am
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I've thought about this before and I don't think there's a feasible method available.
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