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May 9 2017, 3:29 pm
In response to MrStonedOne
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Honestly I'm not sure. There's no way to tell easily because the issues can't be decoupled; the jumpiness may simply be skewing results. With this issue fixed I can tell you that I'm not seeing 2-tile jumps in your sight check demo, so chances are the jumps you're seeing are part of it.
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In response to Byakuia123
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Byakuia123 wrote:
How can i fix this issue? ;-; I'm pretty sure to fix the issue is to update BYOND when the next available update is available? |
In response to RiceINF
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RiceINF wrote:
...This is the exact issue we have, happens when client FPS is set to 100 and the server is down at 30. If the client/server are at 30 then it doesn't occur. |
In response to Writing A New One
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Writing A New One wrote:
RiceINF wrote: Still experiencing this three months later, which sucks because client FPS was a neat feature but is unuseable as is. No fix or workarounds? |
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