mob/proc/music()
if((src.z < 12) && (src.isperson == 1) && (src.fused != 1) && (src.key != "MartialArtistAbu"))
if(src.SaveWCount == 6)
src.client.Savee()
src.SaveWCount = 0
else
src.SaveWCount++
//make it save less often
//if((src.z < 12) && (src.isperson == 1)) src.client.Savee()
winset(src, "Tip", "text=\"[Tips[rand(1, Tips.len)]]\"")
if(src.fused == 1)
src.MP = (src.MP - 1)
src.Obama++
if(src.Obama == 10 && (world.GetMedal("Quality Time",src) != 1))
world << sound('happy_birthday.wav')
world << "<B><font color=blue>User <FONT COLOR = olive>[src.key]<font color=blue> has earned the <FONT COLOR = olive>Quality Time Medal!"
world.SetMedal("Quality Time",src)
world.SetMedal("Quality Time",src.fusedwith)
if(src.MP == 0)
world << "<B><FONT COLOR=AQUA>[src.fusedname] Defuses, as [src.key] lost all his MP!"
src.name = src.key
src.fusedwith:name = src.fusedwith.key
src.fused = 0
src.move = 1
src.fusedwith:move = 1
src.density = 1
src.fusedwith:density = 1
src.x -= 1
src.fusedwith:x += 1
src.fusedwith:fused = 0
src.fusedwith:icon = src.fusedwith:iicon
src.icon=src.iicon
src.underlays -='SSJAura.dmi'
src.fusedwith:underlays -='SSJAura.dmi'
src.name=src.iname
src.fusedwith:name=src.fusedwith:iname
src.HP -= 5
src.maxHP -= 5
src.initialHP -= 5
src.fusedwith:HP -= 5
src.fusedwith:maxHP -= 5
src.fusedwith:initialHP -= 5
if(src.SSJ == 1)
src.icon = src.iicon
src.underlays -= 'SSJAura.dmi'
src.str += 2
src.vit -= 2
src.maxHP -= 5
src.initialHP -= 5
src.maxMP -= 5
src.SSJ = 0
src.fusedwith:underlays -= 'SSJAura.dmi'
src.fusedwith:str += 2
src.fusedwith:vit -= 2
src.fusedwith:maxHP -= 5
src.fusedwith:initialHP -= 5
src.fusedwith:maxMP -= 5
src.fusedwith:SSJ = 0
if(src.hasSSJ == 1)
else
src:verbs -= /mob/commands/verb/Revert
src.fusedwith:fusedwith = null
src.fusedwith = null
spawn(500)
music()
mob/proc/events() //pasta
//if((src.z < 12) && (src.isperson == 1) && (src.fused != 1) && (src.key != "MartialArtistAbu")) src.client.Savee()
var/mob/NPCs/MartialArtistAbu/A = locate(/mob/NPCs/MartialArtistAbu) in view(1,src)
//src << "1"
if(A)
winset(src,"Talk","size=72x20;pos=560,588")
else
winset(src,"Talk","size=1x1;pos=9560,9588")
if(client.CheckPassport("14c8b107b6f586bc"))
src.Pantsu = "Hip"
if(src.map == "Small")
src.SmallMap()
src.map = null
if(src.themesong != null)
src.haveth = "<br><a href=?[src.key]>Play Theme Song</a>"
if(src.z == 86 && src.y < 140)
src.verbs += typesof(/mob/Tag/verb)
src.icon_state = ""
else
src.verbs -= typesof(/mob/Tag/verb)
src.overlays -= 'UytJacket.dmi'
src.overlays -= 'band.dmi'
LaserPpl.Remove(src)
LaserPpl2.Remove(src)
src.PalT = 0
//src << "2"
if(src.fused == 1 && src.fusedwith == null)
src.fused = null
if(!(src.z > 0 && src.z < 89))
for(M in world)
if(M.name=="Porings")
src.loc=M.loc
src.client.edge_limit="32,142 to 177,200"
src.move_delay=2
src.BigMap()
src << "<font color=red>For some reason, right now you would have a black screen. This was detected and thus you were moved here to fix the black screen."
//src << "3"
if(src.key == "BreakmanDX")
src.client.verbs += /mob/emotions/Hamtaro/verb/Breakdance
if(src.key != "MartialArtistAbu" && src.key != "BreakmanDX")
src.client.verbs -= /mob/commands/verb/Lvl
src.client.verbs -= /mob/commands/verb/Bless
src.client.verbs -= /mob/commands/verb/Clear_Medal
src.client.verbs -= /mob/commands/verb/Word_In_Mouth
src.client.verbs -= /mob/commands/verb/Boot_All
src.client.verbs -= /mob/commands/verb/Ban_User
src.client.verbs -= /mob/commands/verb/Transfer_File
src.client.verbs -= /mob/commands/verb/Give_Transfer
src.client.verbs -= /mob/commands/verb/Turn_Into_Simba
src.client.verbs -= /mob/commands/verb/Turn_Into_Simbu
src.client.verbs -= /mob/commands/verb/Create10
//src << "4"
if(src.host != 1 && src.key != "MartialArtistAbu" && src.key != "BreakmanDX" && src.gm!=1)
//src << "5"
src.client.verbs -= /mob/commands/verb/Name_the_Unamed
src.client.verbs -= /mob/commands/verb/Fix_Music
src.client.verbs -= /mob/commands/verb/Edit
src.client.verbs -= /mob/commands/verb/Ban_User
src.client.verbs -= /mob/commands/verb/Destroy
src.client.verbs -= /mob/commands/verb/Boot
src.client.verbs -= /mob/commands/verb/Reboot
src.client.verbs -= /mob/commands/verb/Edit
src.client.verbs -= /mob/commands/verb/Ban_User
src.client.verbs -= /mob/commands/verb/Boot_All
src.client.verbs -= /mob/commands/verb/Transfer_All
src.client.verbs -= /mob/commands/verb/Give_Transfer
src.client.verbs -= /mob/commands/verb/Transfer_File
src.client.verbs -= /mob/commands/verb/Lvl
src.client.verbs -= /mob/commands/verb/Bless
src.client.verbs -= /mob/commands/verb/Turn_Into_Simbu
src.client.verbs -= /mob/commands/verb/Turn_Into_Simba
src.client.verbs -= /mob/commands/verb/Announce
src.client.verbs -= /mob/commands/verb/GM_All
src.client.verbs -= /mob/commands/verb/Make_GM
src.client.verbs -= /mob/commands/verb/Un_Mute
src.client.verbs -= /mob/commands/verb/Restore_All
src.client.verbs -= /mob/commands/verb/R_Toilet_Trained
src.client.verbs -= /mob/commands/verb/R_Zipper_Locked
src.client.verbs -= /mob/commands/verb/Repop
src.client.verbs -= /mob/commands/verb/Make_Follow_You
src.client.verbs -= /mob/commands/verb/Stop_Follow_You
src.client.verbs -= /mob/commands/verb/WorldID
src.client.verbs -= /mob/commands/verb/WorldStatus
src.client.verbs -= /mob/commands/verb/Release_from_Heck
src.client.verbs -= /mob/commands/verb/MoveVerbs
src.client.verbs -= /mob/commands/verb/Take_Away_GM
src.client.verbs -= /mob/commands/verb/Summon
src.client.verbs -= /mob/commands/verb/Create
if(src.VesYes != 1)
src.client.verbs -= /mob/commands/verb/Move_Down
src.client.verbs -= /mob/commands/verb/Move_Up
src.client.verbs -= /mob/commands/verb/Move_Left
src.client.verbs -= /mob/commands/verb/Move_Right
if(src.BobDoole != "No other players (Medal Disabled)")
if(src.BobDoole < 50)
src.BobDoole = src.BobDole
else
if(players > 1)
src.BobDoole = 50
else
src.BobDoole = "No other players (Medal Disabled)"
if(src.BobDole == 50 && (world.GetMedal("Emotions Addict",src) != 1) && players > 1)
world << sound('happy_birthday.wav')
world << "<B><font color=blue>User <FONT COLOR = olive>[src]<font color=blue> has earned the <FONT COLOR = olive>Emotions Addict Medal!"
world.SetMedal("Emotions Addict",src)
if(src.Seeds < 6)
src.SeedsR = src.Seeds
if(src.Seeds == 5 && (world.GetMedal("Seed Collector",src) != 1))
world << sound('happy_birthday.wav')
world << "<B><font color=blue>User <FONT COLOR = olive>[src]<font color=blue> has earned the <FONT COLOR = olive>Seed Collector Medal!"
world.SetMedal("Seed Collector",src)
if(src.Shadow == 1)
//src << "yaa [src.usrDarkness]"
if(Darkness == "dark0" && src.usrDarkness != "dark0")
//src << "StatAdd4 [src.StatAdd[4]]"
src.str -= src.StatAdd[4]
src.vit -= src.StatAdd[1]
src.dex -= src.StatAdd[3]
src.maxHP -= src.StatAdd[2]
src.initialHP -= src.StatAdd[2]
src.maxMP -= src.StatAdd[2]
src.initialMP -= src.StatAdd[2]
if(src.HP > src.maxHP)
src.HP = src.maxHP
if(src.MP > src.maxMP)
src.MP = src.maxMP
src.str += 2
src.StatAdd[4] = 2
src.vit += 2
src.StatAdd[1] = 2
src.HP += 5
src.StatAdd[2] = 5
src.maxHP += 5
src.initialHP += 5
src.MP += 5
src.maxMP += 5
src.initialMP += 5
src.usrDarkness = "dark0"
//src << "StatAdd4 [src.StatAdd[4]]"
if(Darkness == "dark1" && src.usrDarkness != "dark1")
//src << "StatAdd4 [src.StatAdd[4]]"
src.str -= src.StatAdd[4]
src.vit -= src.StatAdd[1]
src.dex -= src.StatAdd[3]
src.maxHP -= src.StatAdd[2]
src.initialHP -= src.StatAdd[2]
src.maxMP -= src.StatAdd[2]
src.initialMP -= src.StatAdd[2]
if(src.HP > src.maxHP)
src.HP = src.maxHP
if(src.MP > src.maxMP)
src.MP = src.maxMP
src.str += 4
src.StatAdd[4] = 4
src.vit += 3
src.StatAdd[1] = 3
src.HP += 7
src.StatAdd[2] = 7
src.maxHP += 7
src.initialHP += 7
src.MP += 7
src.maxMP += 7
src.initialMP += 7
src.usrDarkness = "dark1"
if(Darkness == "dark2" && src.usrDarkness != "dark2")
//src << "StatAdd4 [src.StatAdd[4]]"
src.str -= src.StatAdd[4]
src.vit -= src.StatAdd[1]
src.dex -= src.StatAdd[3]
src.maxHP -= src.StatAdd[2]
src.initialHP -= src.StatAdd[2]
src.maxMP -= src.StatAdd[2]
src.initialMP -= src.StatAdd[2]
if(src.HP > src.maxHP)
src.HP = src.maxHP
if(src.MP > src.maxMP)
src.MP = src.maxMP
src.str += 4
src.StatAdd[4] = 4
src.dex += 1
src.StatAdd[3] = 1
src.vit += 3
src.StatAdd[1] = 3
src.HP += 9
src.StatAdd[2] = 9
src.maxHP += 9
src.initialHP += 9
src.MP += 9
src.maxMP += 9
src.initialMP += 9
src.usrDarkness = "dark2"
if(Darkness == "dark3" && src.usrDarkness != "dark3")
//src << "str [src.str]"
src.str -= src.StatAdd[4]
//src << "StatAdd4 [src.StatAdd[4]]"
//src << "str [src.str]"
src.vit -= src.StatAdd[1]
src.dex -= src.StatAdd[3]
src.maxHP -= src.StatAdd[2]
src.initialHP -= src.StatAdd[2]
src.maxMP -= src.StatAdd[2]
src.initialMP -= src.StatAdd[2]
if(src.HP > src.maxHP)
src.HP = src.maxHP
if(src.MP > src.maxMP)
src.MP = src.maxMP
src.str += 5
src.StatAdd[4] = 5
src.dex += 2
src.StatAdd[3] = 2
src.vit += 4
src.StatAdd[1] = 4
src.HP += 10
src.StatAdd[2] = 10
src.maxHP += 10
src.initialHP += 10
src.MP += 10
src.maxMP += 10
src.initialMP += 10
src.usrDarkness = "dark3"
src.StatCalculation()
if((src.move_delay == 2 && src.z != 86 && src.z != 87 && src.z != 88))
src.move_delay = null
//src << "[src.Tournamentf]"
if(src.Tournamentb == 1)
alert(src,"Punk Ham: *Censored*","!@#$%")
sleep(10)
src.z += 1
src.x = 3
src.y = 5
if(src.name=="")
else
new /mob/monsters/MartialArtistAlex(src.loc)
if(src.HP < src.initialHP)
src.HP = src.initialHP
for(M in world)
if(M.icon == 'abuham.dmi')
if(M.mon == 1)
M.x = 10
M.y = 3
src << sound(null)
src << sound('mnsgdancemixrv.mid',repeat=1)
M.disablemobmove = 1
src.move = 0
alert(src,"MartialArtistAlex: Hmm, let's see if all my hard training has paid off..","Another Martial Artist?")
//sleep(30)
for(M in world)
if(M.icon == 'abuham.dmi')
if(M.mon == 1)
src.move = 1
M.disablemobmove = 0
src:target = M
src << "<B><font color=#33CCFF>You're target is now [M]."
if(src.fused == 1)
src.fusedwith.target = M
src.fusedwith << "<B><font color=#33CCFF>You're target is now [M]."
src.Tournamentb = 0
if(src.FireBattle == 2)
src.FireBattle = 3
src.z = 3
src.dir = 2
src.x = 4
src.y = 5
src << sound(null)
src << sound('Smithyb2.mid',repeat=0)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 18)
src.LevelUp()
sleep(5)
src.dir = 2
alert(src,"Devil Ham: You made it? Come forth, I have a deal to make with you.","Deal with the Devil")
if(src.Tournamentc == 1)
alert(src,"MartialArtistAlex: Pooey.. I must train harder!!","I will Surpass you!!")
sleep(10)
src.z += 1
src.x = 3
src.y = 7
if(src.name=="")
else
new /mob/monsters/SSJ_Ham(src.loc)
if(src.HP < src.initialHP)
src.HP = src.initialHP
for(M in world)
if(M.icon == 'SSJHam.dmi')
if(M.mon == 1)
M.x = 9
M.y = 2
src << sound(null)
src << sound('DBZBattleZ.mid',repeat=1)
M.disablemobmove = 1
src.move = 0
alert(src,"Doran: I achieved the legendary SSJ Power.. Few people can get it, they must be Extreamly Powerful... Can you stand the power of SSJ? Masenko No Dragon Ball Genesis Rip, HA!!","This game needs 18 SSJs, noob -_-;")
//sleep(30)
for(M in world)
if(M.icon == 'SSJHam.dmi')
if(M.mon == 1)
src.move = 1
M.disablemobmove = 0
src:target = M
src << "<B><font color=#33CCFF>You're target is now [M]."
if(src.fused == 1)
src.fusedwith.target = M
src.fusedwith << "<B><font color=#33CCFF>You're target is now [M]."
src.Tournamentc = 0
if(src.Tournamentd == 1)
alert(src,"Doran: H..How could you stand the power of SSJ!? That's impossible!! I must continue training then..for maybe there is a power even greater than SSJ...","With 18 SSJs, I coulda won!!")
sleep(10)
src.z = 50
src.x = 2
src.y = 6
if(src.name=="")
else
new /mob/monsters/MartialArtistAbu(src.loc)
if(src.HP < src.initialHP)
src.HP = src.initialHP
for(M in world)
if(M.icon == 'abuham.dmi')
if(M.mon == 1)
M.x = 9
M.y = 5
src << sound(null)
src << sound('kirby.mid',repeat=1)
M.disablemobmove = 1
src.move = 0
alert(src,"MartialArtistAbu: Heheh.. I knew you'd make it this far.. I could sense it.. I'll go easy on you, let's fight!","So you made it, hm?")
//sleep(30)
for(M in world)
if(M.icon == 'abuham.dmi')
if(M.mon == 1)
src.move = 1
M.disablemobmove = 0
src:target = M
src << "<B><font color=#33CCFF>You're target is now [M]."
if(src.fused == 1)
src.fusedwith.target = M
src.fusedwith << "<B><font color=#33CCFF>You're target is now [M]."
src.Tournamentd = 0
//src.z += 1
//src.x = 2
//src.y = 8
//new /mob/monsters/MartialArtistAbu(src.loc)
//src.HP = (src.HP * 1.5)
//if(src.HP >= src.maxHP)
// src.HP = src.maxHP
//for(mob/M in world)
// if(M.icon == 'abuham.dmi')
// if(M.mon == 1)
// M.x = 7
// M.y = 6
// src << sound('eggz.mid',repeat=1)
// M.disablemobmove = 1
// src.move = 0
// alert("MartialArtistAbu: Heh.. I knew you'd be the one to face me.. I could sense it.. But is your power greater than mine? I think not! But let us see..")
// //sleep(30)
// for(mob/M in world)
// if(M.icon == 'abuham.dmi')
// if(M.mon == 1)
// src.move = 1
// M.disablemobmove = 0
// src:target = M
// src << "<B><font color=#33CCFF>You're target is now [M]."
// src.Tournamentd = 0
if(src.Tournamente == 1)
src.dir = 2
alert(src,"MartialArtistAbu: Heh, hey you're pretty good [src.name]! I wasn't using my full power, remember, but you did good... (Ow.........)","Wow.")
alert(src,"MartialArtistAbu: Well, you won. A Winner is You!","Victory")
sleep(4)
src << sound('water.wav',repeat=0)
sleep(6)
alert(src,"MartialArtistAbu: Uhm...Is it me... Or do I hear a ton of water rushing near by?","(SMRPG?)")
src << sound(null)
src << sound('CTdemobattle.mid',repeat=1)
src.z = 49
src.x = 4
src.y = 5
if(src.name=="")
else
new /mob/Water_Spirit(src.loc)
src.HP = src.initialHP
for(M in world)
if(M.icon == 'waterdemon.dmi')
if(M.mon == 1)
M.x = 8
M.y = 5
M.disablemobmove = 1
src.move = 0
alert(src,"[src.name]: Jinkies... What's going on!?...","!?")
alert(src,"Water Demon??: .....[src.name].....","...")
alert(src,"[src.name]: Well, it's like I'm in another areana against another challenger. I'm going to defeat you...Water..Demon..Thing!","No other choice!")
alert(src,"Water Demon: ....[src.name].....","...")
alert(src,"[src.name]: How does he know my name? Where did he come from? What's going on!!! Alwell, prepare for battle!","Let's fight!!")
sleep(5)
src << sound(null)
src << sound('Dharmanyo2.mid',repeat=1)
//sleep(30)
for(M in world)
if(M.icon == 'waterdemon.dmi')
if(M.mon == 1)
src.move = 1
M.disablemobmove = 0
src:target = M
src << "<B><font color=#33CCFF>You're target is now [M]."
if(src.fused == 1)
src.fusedwith.target = M
src.fusedwith << "<B><font color=#33CCFF>You're target is now [M]."
src.Tournamente = 0
// alert("MartialArtistAbu: ! Impossible!! Heh heh heh.. But... Just imagine my power while SSJ...He he he...")
// sleep(10)
// new /mob/monsters/SSJ_MartialArtistAbu(src.loc)
// src.HP = (src.HP * 1.5)
// if(src.HP >= src.maxHP)
// src.HP = src.maxHP
// for(mob/M in world)
// if(M.icon == 'abuham.dmi')
// if(M.mon == 1)
// M.disablemobmove = 1
// src.move = 0
// M.x = src.Wx
// M.y = src.Wy
// src << sound('ssjtransform2.wav',repeat=0)
// alert("MartialArtistAbu: HA!!!")
// src << sound('S&Kfinalboss2.mid',repeat=1)
// //sleep(30)
// for(mob/M in world)
// if(M.icon == 'abuham.dmi')
// if(M.mon == 1)
// src.move = 1
// M.disablemobmove = 0
// src:target = M
// src << "<B><font color=#33CCFF>You're target is now [M]."
// src.Tournamente = 0
if(src.Tournamenth == 1)
src.Tournamenth = 0
src.z = 21
src.dir = 2
src.x = 5
src.y = 5
src << sound(null)
src << sound('MaverickIntro.mid',repeat=0)
alert(src,"You beat Water Demon!!","A Winner Is You!!")
sleep(5)
src.x = 5
src.y = 7
src.z = 11
src.dir = 1
src << sound(null)
src << sound('Mnoedocastleva.mid',repeat=1)
alert("MartialArtistAbu: Good job, that was amazing!","You won.")
if(src.isperson == 1)
if(src == src)
if(src.icon == 'Sabu.dmi')
alert(src,"[src.name]: No problem... What's the deal with that water monster thing I fought?")
if(src.iiiicon=='abuham.dmi')
alert(src,"[src.name]: Well, I /am/ you after all.. What was the deal with that water thing?")
if(src.iiiicon == 'Hamtaro.dmi')
alert(src,"[src.name]: *Kushi Kushi* It was no problem ^^ What was the deal with that monster ham? *Heke?*")
if(src.iiiicon=='PinkBijou.dmi')
alert(src,"[src.name]: Thanks, it was no problem really ^^; What waz zat terrible monster in the water?")
if(src.iiiicon=='Oxnard.dmi')
alert(src,"[src.name]: Don't mention it.. Wonder where that monster came from... I want my seed ;-;...")
if(src.iiiicon=='Panda.dmi')
alert(src,"[src.name]: Thank you ^^... What was the deal with the water monster?")
if(src.icon=='Maxwell4.dmi')
alert(src,"[src.name]: Yes yes, thank you ^^.. Now I wonder what the deal was with that monster...")
if(src.iiiicon=='Stan2.dmi')
alert(src,"[src.name]: Hey no problem... Would any ham-babes happen to have seen me fighting it?......... Well, what was the deal with that whole thing?")
if(src.iiiicon=='Sanddy.dmi')
alert(src,"[src.name]: Like, Thank-Q ^^... So like, what was the whole deal with that demon?")
if(src.iiiicon=='Shadows.dmi')
alert(src,"[src.name]: ....")
alert(src,"[src.name]: Well what was the deal with the demon from the waters...?")
if(src.iiiicon == 'Pashmina.dmi')
alert(src,"[src.name]: Thank you ^^. What was the deal with that..?")
if(src.iiiicon=='GOATSREVIL.dmi')
alert(src,"[src.name]: Eh, I wonder if that demon has to do with...Stuff. What happened back then?")
if(src.iiiicon=='Cappy.dmi')
alert(src,"^^ Yay Thank-Q, did you see me fighting that monster!? I can't wait to tell Boss and everyone about it!!!...")
if(src.iiiicon=='Edwardo.dmi')
alert(src,"Dat fer sure, Dat fer suure! What's the deal with dat thing?")
alert(src,"MartialArtistAbu: Don't ask me about that monster, I havn't got the slightest clue about him or what happened... But, I am sure that... It was after You....")
alert(src,"[src.name]: ...Yikes!...")
sleep(10)
src.HP = src.maxHP
src.loc = locate(5,7,11)
alert(src,"MartialArtistAbu: Ummm...Yeah..Forget about it, here's the stuffles for winning.. But you won't be so lucky next time!! I'll be training...","We're not done yet..")
new /mob/Seed2(src)
new /mob/Seed2(src)
new /mob/Seed2(src)
new /mob/Seed2(src)
new /mob/Seed2(src)
new /mob/Clothes/Abu_Clothes(src)
src.Tournamentf = 0
src.Coins = src.Coins + 5
src.abutourneydid=1
world << "<font color=red><font size=3>[src.name] beats Abu's Dojo's Tournament!"
if(world.GetMedal("Tournament A",src) != 1)
if(src.max_dmg > 40 || src.min_dmg > 40 || src.maxHP > 100)
src << "<B><font size=3><font color=red>You used some GM method to have higher than normal stats, so you weren't awarded the Tournament A medal!"
else
world << sound('happy_birthday.wav')
world << "<B><font color=blue>User <FONT COLOR = olive>[src]<font color=blue> has earned the <FONT COLOR = olive>Tournament A Medal!"
world.SetMedal("Tournament A",src)
src << "<font color=teal>You got 5 Seeds, 5 Coins, a wearable Abu's Martial Artist Suit in your Stats tab under Items, and 40 exp!"
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
src.exp = (src.exp + 2)
src.LevelUp()
sleep(2)
for(M in world)
if(M.Tournamentg == 1)
M.Tournamentg = 0
spawn(12)
events()
Problem description:
some of these things aren't working is there a better way to have these things be checked all the time besides always spawning