I'd like to be able to control the input() and alert() windows with the gamepad. Like, d-pad and sticks to move the selection, and the face buttons correspond to different buttons on the prompts (or just move the selection onto a button and press A/Face1).
Mapping to the mouse seems a bit overkill in this situation and I'm too lazy to convert it to a HUD-based prompt.
ID:2240854
Apr 26 2017, 3:46 am
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As a work around: Make something that maps them to tab/shift+tab when a input window opens and re-map it back when the window closes.
But if you want more then that (like up/down to edit numbers) you would have to make a browser version and find some way to take the input from the game pad (macro replacements again might work) |
The solution is to stop using input() and alert() in 2017, scrub. What even is presentation standards?