Wondering if there is a way to make the map layers move at different speeds to imitate distance and depth on a sidescroller?
I was attempting to use on screen obj with turf to create the effect but it's not coming out exactly right. I don't need any code, just a general direction on how one would attempt it.
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Basically, you update the position of a background HUD obj based on your position in the world, multiplied by some factor that determines the relative speed.