mob/clanholder
icon='NPCS.dmi'
icon_state="clans"
var/leader="nobody"
var/clanColor
var/ClanLevel=1
var/list/memberlist=list()
var/tmp/list/onlineMembers=list()
var/ClanExp=0
var/ClanLog=""
pl=50
proc/SaveClan()
var/savefile/F=new("Clans/[src.memberlist[1]].sav")
F["clanMob"]<<src
mob/verb/Test()
set category = "Options"
usr.clanMob.ClanExp+=1000
world<<"[usr.clanMob.ClanExp]"
usr.clanMob:SaveClan()
Problem description:When SaveClan() is called server stress dramatically increases and id like to know how to fix this. Is the coding inproper, or is it unfixable due to byond itself?