Is there a way to beat the 16 million turf limit?
Are dwarf fortress scale worlds possible in a multiplayer environment on Byond, presuming up to 200 maps will be loaded at any one time, with each 'square' being a map?
http://www.unlok.ca/assets/ world_map-region2-1050-10081-halfsize.png
If each map were 250x250, Byond would only be able to load 256 maps (approximately).
Presuming there are 256 players, each standing on a separate map, would this mean the maximum maps I can load is limited to this quantity?
In addition to what Nadrew said, this library may be of use:
http://www.byond.com/developer/IainPeregrine/dmm_suite What you'd want to do is save the map when all of the players have left it, then load it again when someone enters. |
Could I circumvent this issue with two Byond servers on the same machine, transferring between each of them as necessary?
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You can only have around 30,000 z-layers in a world, even if each one is a single tile. I'm not sure of the exact number but it's pretty easy to figure out with a few lines of code. That number drops as the amount of turfs within each level increases.
Most of the time you'll hit your limits at around 1000x1000x10