ID:2208982
Feb 5 2017, 10:20 am
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1.74 Monk Rework - Monk has received a rework to many of its class skills and gotten several new skills. - Naga have a new footstep sound effect and no longer leave footsteps in the sand/snow. - Jammers have a new footstep sound effect. - Food regen now applies when the hour changes, when it decreases the duration, while outside of battle. - Battle rings now appear greyed out if the unit is KO'd. - Dense Thunder's new interaction will now turn you to face the target after teleporting. - Shaitans are now immune to getting splinters. - Boxer's Orkam Drehen now requires at least 2 Schwarz Sturm to use, and reduces it by 2 (instead of increasing it). - Curate's Holy Arrow can now use Bows as casting tools. - Hexer's Earthbound Vengeance damage increased to 10*Rank (from 5*Rank). - Hexer's skills, Noskha's Famine, Crippling Muysig, Frailty of Credwa: +1 Duration per Rank. - Hexer's skills, Plisfa's Masochism, Fellel's Fumble: FP cost now 30 (from 10), 3 round cooldown imposed. - Hexer's Black Bubble now creates its Dark Water tiles after dealing damage and the Silence check. - Hexer's Enma's Summons effect changed to deal Dark magic damage to all enemies. - Lantern Bearer's Fenrir now inflicts Celsius instead of its own unique movement slowing status. - Made some changes to the movement drawing procedure to reduce its impact on server performance. - Changed the name of the Abandoned Village to Voilgard to match IC events. - Leather Material Kits did not exist, and have been added. - 10* torso items no longer function with Mutation. - Dispell effects like Null Shell can no longer remove prayer statuses and food bonuses. - The elemental gi effects (Frosttouch, etc.) now last for 2 rounds. - Firefall's Cinder LV is now equal to 10 + 10% of Fire ATK. - Backflip and Winged Serpent now qualify as movement skills. - Will now grants 1 of all elemental ATKs per 4 points. - Mythslayer's scaling changed from 15% STR and 85% DEF -> 55% STR and 45% DEF. - Ensui's scaling changed from 50% STR and 50% VIT -> 75% STR and 25% VIT. - Riversword's scaling changed from 50% STR and 50% VIT -> 70% STR and 30% VIT. - Hymn, Well, Blacksand tomes scaling changed from 60% WIL and 60% RES/VIT/DEF respectively -> 80% WIL and 40% RES/VIT/DEF respectively. - Hymnta, Wellweg, Blackmount tomes scaling changed from 50% WIL and 60% RES/VIT/DEF respectively -> 60% WIL, 10% GUI, and 40% RES/VIT/DEF respectively. - Lockpicking and trap disarm success EXP rewards increased from 5 * trap/lock level to 15 * trap/lock level. - Kadouha's scaling changed from 80+5% per Rank Light ATK and 50+10% per Rank Scaled Weapon Attack, to 100+5% Light ATK and 60+10% per Rank Scaled Weapon Attack. * Bug Reports - Law's End reputation was not being displayed properly on the reputation panel. - Newly created player maps that were not modified at least once before being unloaded would cause the floor tiles inside of it to disappear. - Status effects that stack could be overwritten by lower leveled versions. - Electro Shield wasn't using the proper display name for the user when activated. - Terra Strike was not removing special effect tiles. Clarified its wording. - Arena NPCs would never shut off Ki Awoken. - Sky Chariot would cause icon displacement errors. - Setting Sun was having difficulties in size when used by NPCs. - Serpent Strikes was using the incorrect damage type for its Acid effect. - Dense Thunder was not using the strict version of knockback (that only lets it move in a specific direction.) - Golden Glow was not applying when using Power Up. - Dense Thunder was not knocking back and was applying its Sound damage to the wrong targets. - Aid could not target yourself. - Infected wounds were never inflicting fevers. - Lunar Lunatism inflicted Charm had too high of a status LV. - Silence immunity wasn't protecting from the Dancing Lantern's Strangle silence. - Examining monsters and youkai could show the incorrect description. - White spirits now give bonus scaling to Buster Cannon at max rank. - Bloodhunt was giving too much Hit. - Horned Black Beasts weren't counting for 'defeat black beasts' quests. - Errant pop-ups for chests were still occurring for gold bar chests. - Those with farming permissions couldn't dig holes in houses. - Flanking bonus was not being halved if no allies were in range as intended. - Fixed some typos. - Negotiate wasn't displaying the name of the targeted enemy in its battle output. - Schwarz Sturm could increase even with 0 ranks in the skill. - Black Beast defeated animation was playing even if you had the 'skip defeat animations' turned on. - Movement arrows were sometimes being left behind. - Naga sound effects for footsteps were not playing. - Bamboo Bo and Bands of the Chimera had improper material types. - Battle rings weren't moving when using Aliagmato. - Several item effects were applying HP/FP regen as separate entries instead of as a lump sum at the start of a round. - Golden Glow did not have its aura effect active. - Trades could not be initiated if the target was under level 10, even if they had Legend Extended before. - Hunted LV increased by special effects such as Prayer status effects were not re-applying the status. - Setting Sun could be blocked by Sanctuary. - Fighting Pace wasn't working if the user was a Dullahan. - Rituals were being consumed even if you selected cancel when selecting a spirit. - Material kits crafting was all messed up. - Failsafe wasn't working for random chests armed with traps. - Kadouha's damaged was not being increased by the ki consumed. |
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