Games
Developers
Forums
More
BYOND
Download
Developer Guide
Developer Reference
Support
Terms of Service
Membership
Contact Us
Many features on this site require JavaScript. Please enable JavaScript support in your browser.
Register
Login
BYOND Forums
Announcements
·
BYOND Help
·
Bug Reports
·
Feature Requests
·
Beta Testers
·
Beta Bugs
·
Developer Help
·
Design Philosophy
·
Demos & Libraries
·
Tutorials & Snippets
·
Art & Sound
·
Classified Ads
·
Game Updates
·
Contests & Events
·
Linux Talk
·
On Topic
·
Off Topic
Isometric Format - Layering
[Tips]
Page:
1
2
Dec 16 2017, 3:29 pm (Edited on Dec 16 2017, 3:43 pm)
Crazah
Just as a revisit to isometric layering, will this be something in 512 or is this something to look forward to in a future version?
This would enable us to use big atoms without the layering headache. Which would help tons!
Jan 18 2018, 5:46 am
Crazah
Happy anniversary!
Page:
1
2
Copyright © 2024 BYOND Software. All rights reserved.
This would enable us to use big atoms without the layering headache. Which would help tons!