ID:2199223
 
BYOND Version:510
Operating System:Windows 10 Pro 64-bit
Web Browser:Firefox 50.0
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
As BLEND_MULTIPLY requires hardware acceleration to be available, it used to fall back to the default blending mode. Note the past tense in my sentence here. Objects with blend multiply flat out turn invisible with HW acceleration disabled now.

Steps to Reproduce Problem:
https://dl.dropboxusercontent.com/u/107028026/ShareX/2017/ 01/blending.7z

Run this, toggle hardware acceleration in the client's options and watch how the blue squares turn invisible instead of becoming opaque.

Expected Results:
The squares would fall back to a different blending mode instead of disappearing altogether.

Actual Results:
They disappear.

Does the problem occur:
Every time? Or how often? Every time
In other games? N/A
In other user accounts? Yes
On other computers? Yes

Did the problem NOT occur?
Worked in 509.1319, 510.1320 broke it.

Workarounds:
No clue!
We have a report from one of our users from an issue that we think is caused by a similar issue or the same problem

https://github.com/tgstation/tgstation/issues/ 22894#issuecomment-272306351

according to them if they installed an older version of directx they were able to avoid the issues occurring, specifically the June 2010 DirectX SDK.

The bug itself was introduced by our use of parallax and plane masters.
In response to Optimumtact
Only problem is this issue pertains to software rendering mode only.
Yes this bug and the DirectX bug are totally unrelated.