Is there somewhere with explanations of the various windows that you can size and place in skin.dmf? I'm trying to use the << operator to output text to the player's text window but can't seem to get it to work. usr << "Text" does not output the text whenever I run the verb during runtime. I suppose that's my main issue, but I also want to get an explanation of what each window does.
ID:2185356
Dec 12 2016, 6:53 pm
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Thank you for the output() advice, but I'm wondering why << and a text string doesn't automatically output the information?
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This resource covers basically everything you can do with skin files: http://www.byond.com/docs/ref/skinparams.html