turf
icon = 'turf.dmi'
icon_state = ""
density = 0
turfs
icon_state = ""
estradas
terra_nova
icon = 'turf-estrada-terra-nova.dmi'
icon_state = ""
Top/icon_state = "top"
Right/icon_state = "right"
Bottom/icon_state = "bottom"
Left/icon_state = "left"
BorderIn1/icon_state = "1"
BorderIn2/icon_state = "2"
BorderIn3/icon_state = "3"
BorderIn4/icon_state = "4"
BorderOut5/icon_state = "5"
BorderOut6/icon_state = "6"
BorderOut7/icon_state = "7"
BorderOut8/icon_state = "8"
Problem description: Knows to inform me because this sometimes happens, at the moment of mapping everything is good, but then when it will run some places that one over the other of these problems of deleting everything that has down and is only the top, worse That takes place I use mountain and not of this problem.
Exemple:
If you're manually mapping all of this, I suggest you look into: http://www.byond.com/developer/Foomer/13TileAutojoining
This library will save you tons of time since it automatically sets edges for icons. It also allows you to set particular states as well for when to turfs intersect, for example, when your dirt turfs meets your grass turfs.