I missed an October update but here's November's update containing everything worked on since release. The release is a bit scant but it should be a bit more playable now. I'm still trying to work on the movement a bit; it's still kinda jerky for my taste but it's a work in progress that can be further streamlined with your input.
Battling
- Stopped monsters from wall spawning and thereby preventing crashes
- Modified monster health for slightly more challenging battles
Etc
- Pixel movement and fps tweaked
- NPC dialogue added for future town
Gonna try to continue to do the monthly thing at least but I'll change the release schedule as necessary.