flick("catchf",src)
Problem description:
Simple code, works, but I have no idea how to make this flick play the full animation.
ID:2176881
Nov 24 2016, 10:22 am
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Code:
flick("catchf",src)
Problem description: Simple code, works, but I have no idea how to make this flick play the full animation. |
Nov 24 2016, 10:59 am
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Is the thing within view before u call flick?
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What do u mean by the full animation then? are there more than 1 u need to play?
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What I mean it it only plays the first frame of the animation
mob It only plays the first frame |
Do you have anything that overrides player states? For instance, my project has a proc that is run every tick to place player's in their correct states. If you have something around the lines of that, flick becomes obsolete.
Also while this will not fix your flick() issue and may not play animations perfectly, you can try manually setting a player's state and then switch it back after the allotted time. Depending on how you want to handle things, you may want to place the code I'm providing right after move=1. var/og = icon_state Also, I personally completely avoid using usr. It'd be wise for you to keep consistency throughout your code, that meaning replace usr with src in this proc and also add src. before move=1/move=0. |