I've looked over the overlays but they can't be accessed directly. I have checked out using an image but they are only for visual and I have considered just spawning a new icon obj on the screen and animating it but anytime I use the new command and referring a location it goes directly to a tile and doesn't take in account that I have an offset. Is there a better way to do this? Or a way to mimic the tile offset so I can get this thing to look like it attacks from the character?
(general example of game atmosphere)
Or you could manually update the bounds variable of an actual object based on said calculated swing and use Cross() to check things, but in general, relying on a moving bounding box like that can lead to some funky results.