Problem description:
So, all my I tiled icons are having this problem, where in-game when someone first makes their character, they're fine, but when they relog, their icon takes on 2 tiles of the same icon for some reason. Now, I'm not the greatest coder, but I'm working on it!! I have absolutely no idea how to fix this x.x. Hlp!
![]() Nov 10 2016, 5:40 pm
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Btw, all 2+ tiled icons work fine. It's only the single tiled icons.
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Code:
LoginScreen I didn't make this code, I'm basically using this source as a way to learn, with permission from the retired owner of course. Or who I've been told is the owner, who knows who really wrote it x.x. |
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var/D=input("Which Digimon do you want to become?") in varDigi+list("Cancel") so the weirdest thing... the Exveemon is a 2 tile icon.. and the chicomon is a 1 tile.. there's an obj that converts you from ExVeemon to chicomon.. and I've pinpointed that's the only time the double icon occurs. Is something not resetting when they change from the 2 tile icon to the 1 tile icon? |
var/obj/A=new /obj/ExVeemon Instead of adding an overlay to create a 2 tile icon, you can just make the icon itself a 64x32 or 32x64 icon file. You can also check i /obj/ExVeemon has an icon of usr.icon='Digimons/ExVeemon.dmi' and icon_state of "1". If so, there's your problem. If the overlay and the player's icon both are the same icon or icon_state or whatever, they're going to look the same. |