This year, 19 participants registered, 14 begin their development phases, and 8 of those completed the challenge by uploading a submission! 9 entries were submitted, and 7 of those met the qualification standards. All of the entries are featured with a technical review below in descending order. Congratulations to all of the participants, contestants, and winners! I hope this has been an enjoyable and educational experience for you!
15 topics were chosen by the registered participants this year, and developers were given a choice between being assigned 3 random topics, or being given 2 pre chosen topics. That distribution is below:
Topic: | # Given: |
50% Real Time | 4 |
A very unhelpful narrator | 4 |
4 color challenge | 3 |
The whole world is edible | 3 |
You should have let it sleep | 2 |
Physics | 2 |
Monster Mash | 2 |
An incompetent hero | 2 |
Metroidvania | 2 |
Horror Survival | 2 |
Darkness | 2 |
Halloween | 2 |
Misfortune | 1 |
Useless Hero | 1 |
Drain | 0 |
Now without further delay, Lets see who are winners are!
Seventh Place: Beware of the WEREDUDE! by Flame Guardian
![](http://files.byondhome.com/Higoten/WB_Thumbnails/110084_19242.png)
I really wanted to enjoy this game, the artwork is absolutely supburb, and the atmosphere is great, given that the topic is darkness, scoring a 4 for both categories. Unfortunately, the game came out of the oven half baked due to time constraints. The music did a nice job adding to the atmosphere in the game, and there is one sound effect I was able to find, rewarding a 3 for music and sound effects. The interface is minimalist, but I did have some functional issue with character selection, namely for late joiners, and the selector box can be drifted right off-screen while on the delivery gal, justifying 3 points.
The hub page does a nice job with its images and descriptions, but is missing hosting files (scheduled to be released at some point in the future), bringing the hub page to a 2.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Weredude%201.png)
For completing his first Game in a Day entry, and showing interest in the continued development of his project, Flame Guardian has earned 1 BYOND Spirit point!
In total, Beware of the WEREDUDE! by Flame Guardian has scored 20 of 37 possible points!
Sixth Place: Saviour Or Not by Manio
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Saviour%202.png)
Well, that was an unfortunate mistake for our incompetent hero, which was the topic used by Manio to develop Saviour Or Not’s story, the game earned 3 points for theme usage. The artwork is consistent across the board, but lacks a death animation and the turfs are dense beyond their visible boarders, scoring 3 points for consistent artwork.
The instructions provide the information needed to play, but have a small glaring typo on the last word, and leave some room for improvement, bringing the score for informative instructions to a 3. The interface is minimalist, but doesn’t resize as may be expected given the ability to, and the right click verb is a deterrent, scoring 3 points. The game is mostly stable, as he explained in the instructions, measures were taken to prevent runtime errors during death. However, some runtimes still slip though, reducing the category to a 3.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Saviour%201.png)
Manio persevered though the difficulties of making a game in a day, and managed to make his first submission, despite any production problems, scoring him 1 BYOND Spirit point!
Sum those scores together, and Saviour Or Not by Manio has a total of 21 points out of 37!
Fifth Place: Overcome by Fat Albert
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Overcome%201.png)
Lets begin with the good: The hub page scored a 4 for having all of the necessary elements of a successful and informative hub page, including a great trailer! The artwork also scored a 4 for being consistent and well done. From what I could enjoy, the game has plenty of content to help keep players occupied, and I found what I could play to be enjoyable, but due to reasons I will expand on further down reduced the gameplay score to a 3. The interface does its job, but I ran into a few issues with text not appearing, menus distorting the screen, and then disappearing unexpectedly, earning 3 points for Intuitive interface. The game provides excellent music and sound effects, but a lack of variety in music scores 3 points in that category. The story-line is inspired by the theme Darkness, and is awarded 3 points for that usage.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Overcome%202.png)
For his noteworthy efforts and preparations for the GiaD contest, along with his determination to show off his work with a trailer, Fat Albert gained 1 point for BYOND Spirit!
These scored added together give Overcome by Fat Albert a 25 out of 37 score!
Fourth Place: Jack O'Lanter by Bandock
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Jack%20OLanter.png)
Lets begin with the Hub page, which contains screenshots, hosting files, and descriptions, all necessary ingredients to score a 4 in that category! Moving into the game itself, the player is first presented with an options menu, where informative instructions are presented, netting a 4. The interface works well, giving audio feedback and rapidly responsive. The game seems to run well, without glitches or runtime errors, earning a 4 for both the former and latter categories.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Jack%20OLanter%202.png)
Realistic replayability scores a 1, given only very limited reasons to replay the game more than once. Sound usage also scores a 1, as while there was a variety of sound effects throughout the game, there was no music to accompany the game.
Bandock has successfully earned his single BYOND Spirit point for his participation in the Developer’s Chat and his pursuit for better resources for handling interface elements!
Add up all of these scores, and Jack O’Lanter has scored 28 points out of 37. Congratulation Bandock!
Third Place: Four Color Escape by Flick
![](http://files.byondhome.com/Higoten/WB_Thumbnails/4%20Color.png)
Lets take our first steps on the hub page, where potential players will find detailed screenshots, accurate and convincing descriptions, downloadable hosting files, and a 4 point hub page. The theme in use was clearly 4 color challenge, which was very nicely used as a catalyst and a key decision maker in developing gameplay, scoring another 4 points. The artwork, while simple and minimalist, was successfully consistent, and true to the theme, raising the score by 4 points.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/4%20Color%202.png)
Flick successfully completed his first Game in a Day challenge after many years of failed attempts, was a great participant in the developers chat, and has been been rewarded 1 BYOND Spirit point for his efforts!
Congratulations to Flick and his Four Color Escape for earning 29 points of out 37!
Second Place: Entombed by D4RK3 54B3R
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Entombed%201.png)
Wow, where do I begin with D4RK3 54B3R’s Game in a Day entry, Entombed! It’s wasn’t but a few years ago that a game with rendering such as this would be deemed impossible or infeasible, let alone to be developed in one day! I suppose the logical place to start would be with the instructions, which clearly define how to move and control the angle of the camera, while progressing though the game explains what your goals are. Since these work together to answer any questions I had on how to play, 4 points are awarded. The gameplay is quite invigorating, and keeps me on the tips of my toes throughout the game, and gives me a thrill around every corner that I haven’t felt in a game since the first time I played Minecraft, which is good for D4RK3 54B3R, as his theme was horror survival. Ambient background noise and terrifying sound effects certainly played a major role in the atmosphere. All of these categories nail a 4. The interface served its purpose and full screen was certainly a plus, scoring a 4.
The hub page was well made and promotes the game using images, descriptions, and graphics, along with source files so players can alter the game and experiment with his 3D engine. All of this adds up to a 4 for the hub page.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Entombed%202.png)
The final category is Structural stability, were I unfortunately ran into some errors regarding division by 0 and one instance where I was able to walk though a wall and roam outside of the pyramid. While those glitches are extremely understandable in developing a game with this much math and trig going on, it does score stability 2 points.
D4RK3 54B3R was a great contestant during this year’s game in a Day challenge, pushing the limits of the BYOND engine, and doing it all on Twitch, then releasing his hard work for everyone to check out and use. This has earned him 1 BYOND spirit point!
In conclusion, Entombed by D4RK3 54B3R has scored 33 out of 37 points in all dimensions!
First Place: Goblin Bootcamp by Yut Put
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Goblin%20Boot%20Camp%201.png)
What does it take to make a "perfect" Game in a Day entry according to the rubric? Play Goblin Bootcamp and find out! Let's begin on the Hub page, which contains all of the ingredients to pull in players, descriptive descriptions, pretty pictures, blue-ribbon banners, host files and a trailer for the ADD generation, scoring a 4. Upon joining the game, players are presented with a title screen where they can view the instructions, which score a 4 for depicting the controls and goal of the game. The multiplayer game itself plays very rapidly and is fun for extended periods of time, and with players facing one another, constantly building their skills, creates an environment where each battle is unique and unpredictable, giving gameplay and replayability both a 4. The theme in play is useless hero, and clearly was used to develop the useless goblin hoard heroes, capturing a 4 for theme usage.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Goblin%20Boot%20Camp%202.png)
Yut Put actively participated in the developers chat, and streamed his entire development on Twitch, and even made a second GiaD just for fun, gaining him 1 BYOND Spirit point!
That brings the total for Goblin Bootcamp by Yut Put to a whole 37 out of 37. Congratulations on your continued winning streak!
Disqualified: Binarium by Yut Put
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Binarium%201.png)
Binarium was a short game created by Yut Put as a for-fun entry using the topic, Darkness, which was used to help develop the gameplay though the "unseen" battle between the white and black pieces. This creative concept earned the game a 4 for topic usage. The hub page had all of the necessary components, earning a 4.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Binarium%202.png)
Structural stability is knocked down to a 3 due to an issue where the game doesn’t begin (Even with two players) under some circumstances. The game itself earns an additional 3 points for gameplay, as the concept does become stale after a few games, and replayability echoes the same score. Music and Sound take the big hit here, only gaining 1 point due to no music being utilized.
Yut Put gained a BYOND Spirit point for reasons already mentioned!
Although the game was disqualified due to Yut Put already making a submission for this years Game in a Day, Binarium has scored 32 out of 37 possible points!
Disqualfied: Candy Caldron by Higoten
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Candy%20Cauldron%201.png)
Candy Caldron was my submission for the Game in a Day contest, The game begins with the narrator explaining the instructions and while it’s presentation is less than desirable, it scores a 4. The game is also rather stable, as I ran into no errors, and had no reports of any. That’s all the 4s I got.
![](http://files.byondhome.com/Higoten/WB_Thumbnails/Candy%20Cauldron%202.png)
I hosted this contest and wrote up all these reviews, so I gave myself one BYOND Spirit point to make my score look not-so-bad!
While Candy Caldron was disqualified due to it’s creator being a judge, it scored 19 out of 37 possible points!
And with that, the judging section has now been finalize, and that officially rules this Game in a Day Challenge closed! A round of applause to each and every one of the contestants (If you won a prize, you will be contacted shortly) for completing such amazing games in such a short period of time!