obj/props/cage_button
icon='props.dmi'
icon_state="button"
density=1
name="Button"
verb/Interact()
set src in oview(1)
set hidden = 1
set hidden = 0
Text(usr,"<font color=purple><font size=small>[usr.key] has 'saved' the Princess!")
ButtonDrop()
obj/proc/ButtonDrop()
for(var/turf/outside/drophatch in world)
flick(src,"sky")
Problem description: One of the final pieces of code I need for my GIAD, but for some reason I can't figure out how to remove said turf/outside/drophatch and replace it with the sky turf.
Also, you've got an error there. drophatch is /turf/outside, not /turf/outside/drophatch.