Hello GiaDers!
It is once again time to demonstrate one of the great advantages of using the BYOND engine; its ability to allow developers to create complete network-enhanced games in a short time span. In the constraints of this contest, developers are tasked with the challenge of creating a game, from concept to completion, using unique and pre-selected topics, all within a period of 24 hours or less.
The contest is divided into three major sections. First is the Preregistration section from October 16th to October 22nd at 11:59 PM. While participants can register at any time during the contest, doing so during the polling phase of the preregistration section gives the participant the ability to nominate up to seven topics to be used during the contest, and after October 20th, participants will be able to select up to 15 topics as their favorites, and the 15 topics with the most votes will become the contest topics at the end of the pregistration section on October 21st at 11:59 PM. Ties will be broken as determined by the computer. Registration is completed at anytime during the contest though the Game in a Day 2016 Headquarters, and requires answering some simple questions and agreeing to the terms of the contest. Depending on when a participant registers, relevant options will be available. Next up is the game creation section. During the game creation section, which lasts between October 22nd at 12:01 AM to October 28th at 11:59 PM, is when developers actually begin to create games. To help accommodate varying schedules, the game development phase lasts for 7 days, during which participants select one 24 hour period to create their games. There are two options for managing 24 hour periods: First is the flexible development phase, which begins once the participant receives their three random topics. 24 hours later, their development phase ends. Flexible development is appropriate for developers who have other daily commitments and are able to time their start and end times as best suits them. The second option is the fixed development phase, where two topics are publicly displayed and begins at 12:01 AM and ends at 11:59 PM of each game development day. Choosing fixed development has the benefit of knowing what topics the participant will be working with, with the trade off being a nonconforming start and end time. Fixed development may also be appropriate for two developers in direct competition. Weather participants select fixed or flexible, participants will be expected to use at least one of their assigned topics as a basis for their game, not just a skin-over! After their development phase has ended, every developer will be given a submission phase, which will end 6 hours later. During the submission phase developers will be able to create a hub page and ensure they have uploaded their submission to the Game in a Day 2016 Headquarters. The judging section is the time that it will take for the judges to review and publish the results of the Game in a Day 2016 Developer's contest. The final results are due to be published seven days after the last submission phase comes to an end, reserving an extra day for every 2 entries received byond 14. Lets review some contest information in list format: Name: Game in a Day 2016 Developer’s contest Judging Period: 1 week after the final submission phase, reserving one extra day for every two entries received past 14. Judge(s): Higoten Location: Register and submit your submission at the Game in a Day 2016 Headquarters. Engine: All submissions must be made with the BYOND development suite. Teams: Teams are permitted. The team leader should register and is responsible for prize division. Team member registration is not required. Number of submissions: One entry per user. Topics: 15 topics will be selected as determined by popular vote during the polling phase. Topics submitted during the nomination phase are subject to review by the judge(s). Topics deemed inappropriate for this contest will be removed. External Resource Usage: External resources (Libraries, sound, art, etc) may only be used if they were released for public usage or public domain prior to the release of this post. All other assets must be created during the participants’ Development Phase. Prizes: All entries that are submitted will receive a technical review and score. Additionally, First place will receive a $50 Amazon card, second place will receive a $25 Amazon card, third, fourth, fifth, and sixth place will receive a half-year BYOND membership! Additional Prizes: Additionally, A.T.H.K of BYONDPanel has pledged a free month of 512MB hosting for the first, second, and third place winners! Please contact Higoten if you are interested in being a benefactor of this contest by pledging a prize. Originality: All submissions must utilize an intellectual property which is owned by the developer or team. Credits: All credit must be given where credit is due, either in game or on the hub page. Rating: It is recommended, but not required, that games be designed in such a way that it would receive an "E for Everyone" rating. Legal: All submitted content must not violate United States law, or the BYOND terms and conditions. Screen resolution: In order to accurately judge submissions, games must display properly on a screen resolution of at least 1024x768. Failure to do so may result in critical game elements falling off my screen, resulting in a misjudge. Disqualification: Any submission found in violation of the spirit of the above or attempting to obtain an unfair advantage, at the sole determination of the judge(s), will be disqualified. All entries submitted by judge(s) are disqualified. Grading Rubric:
Unclassified GiaD secrets! If you have never (or even if you have) participated in a Game in a Day contest, these may help you submit a game!:
If you have any questions, feel free to ask below, contact me via the pager, or stop by the Game in a Day 2016 Headquarters, we have a chat room setup there. Unavoidable legalese: The judge(s) reserve the right to disqualify any submission, nomination, or user for any reason. The rules and terms above are subject to change, and participation in this event implies acceptance to all of the rules and terms above, even if the terms change. This contest is held by community independents that are not affiliated with BYOND Software. The distribution of all pledged prizes is the sole responsibility of the pledgee. All rights are retained of the proper owners. |
Event Oct 21 2016, 10:01 pm
to Oct 28 2016, 9:59 pm ID:2160951 Oct 16 2016, 8:07 pm (Edited on Nov 5 2016, 9:11 pm)
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Oct 17 2016, 9:59 am
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I don't see how byond spirit relates to this contest at all
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For the record, I have done very little testing with the Webclient for the headquarters, so I'm labeling this portal as "Use at your own risk", although I would think it would be perfectly fine. It would appear that the method I'm using to display text and objs on the same line in a stat panel isn't currently supported/doesn't work properly in the Webclient, so I'm dropping support for it for the moment. Use at your own risk. |
@Zagros5000, this is such a classic BYOND contest, man! Why don't you see it being in the spirit of BYOND? :)
Also if any decent programmers wants to team up, I'm game as long as I'm familiar in the slightest as to who you are. I can do everything on my own, just having an additional programmer would make this process more enjoyable. |
Could we get some additional fixed periods? Oct 31st or Nov 1st would be perfect for me, but trying to fit in any sort of 24 hours before that is becoming exceedingly difficult.
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In response to D4RK3 54B3R
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D4RK3 54B3R wrote:
Could we get some additional fixed periods? Oct 31st or Nov 1st would be perfect for me, but trying to fit in any sort of 24 hours before that is becoming exceedingly difficult. Please! |
Community submitted themes are gonna be pretty awful.
I could barely finish my votes because the submitted themes were so bad. I really don't like the lack of cohesive three themes at all. Everybody playing with three themes and seeing how others interpret them is half the fun of a game jam. |
I agree. Higoten should put in a handful of his own themes to supplement the community ones. :)
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Crap, I registered but didn't put themes in at the time. Meant to come back to it but works been kicking my ass and I forgot. Oops...
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Is there a way to register for this without logging into the server? I have no way of playing BYOND games currently :/
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In response to IainPeregrine
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Alternatively, we can do email registration. Send me an email at jam[remove][email protected], and I'll reply with instructions on how email registration works. |
Before I begin my project tomorrow I need to know if small code snippets, approx. 10-20 lines from a personal source are allowed, if they are not in public domain or is that only referring to libraries and demos?
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In response to Fat Albert
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Pre-made code snippets that were not released for public usage prior to the date on this post are not allowed and should be recreated during your development phase. Good luck with your project!
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Well the sun is now rising in Toronto so I'm done with this for now: http://www.byond.com/games/FlameGuardian/ BewareoftheWEREDUDE?tab=index
If anyone would like to run some 4 player games tomorrow, I'm so totally down to do so. Cheers. |
Damn... This was much harder than I thought. If any of you peeked at me on my stream you would of notice I encountered an abnormal amount of frustration and I'm fortunate to turn in a playable game. Nonetheless, I am proud of my creation and I hope you guys find it enjoyable. http://www.byond.com/games/FatAlbert/Overcome
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Yeah I highly suggest anyone doing this in the future just choose the flexible dev unless you start the fixed at 12am when it begins. I feel like both Fat & I suffered from making that mistake.
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I was prepared for the fixed. my partners however wasn't. I just needed about 2-3 cups of coffee and I was good to go. My struggle was the fact I was designing unique features and I wasn't aware of what I was getting myself into. However, My GIAD entry Trailer has been released. https://www.youtube.com/embed/yA1T4Q1S3EU
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In response to Fat Albert
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Fat Albert wrote:
I was prepared for the fixed. my partners however wasn't. I just needed about 2-3 cups of coffee and I was good to go. My struggle was the fact I was designing unique features and I wasn't aware of what I was getting myself into. However, My GIAD entry Trailer has been released. https://www.youtube.com/embed/yA1T4Q1S3EU 0/10, FA enabled friendly fire, made my units kill each other then murdered the few units that survived the carnage with some little white hooded character that shot magic missiles. |