ID:2158562
 
Resolved
A new macro name, GamepadRaw, can be used to get raw input, not standardized via gamepad setup, from gamepads. In the command, [[id]] will be replaced with Button0 to Button15, Axis0 to Axis11 with no accounting for dead zones, and Dpad. [[value]] will be replaced with a value, which is 0 or 1 for buttons, -1 to 1 for axes, and a direction for Dpad.
Applies to:DM Language
Status: Resolved (511.1360)

This issue has been resolved.
Several users have requested the ability to detect raw gamepad input prior to being standardized by the local gamepad setup.
Lummox JR resolved issue with message:
A new macro name, GamepadRaw, can be used to get raw input, not standardized via gamepad setup, from gamepads. In the command, [[id]] will be replaced with Button0 to Button15, Axis0 to Axis11 with no accounting for dead zones, and Dpad. [[value]] will be replaced with a value, which is 0 or 1 for buttons, -1 to 1 for axes, and a direction for Dpad.