animate(I1, transform = matrix(108, MATRIX_ROTATE), time = spin_num, loop = -1)
animate(transform = matrix(-108, MATRIX_ROTATE), time = spin_num)
animate(transform = null, time = spin_num)
Problem description:
Fairly new to animate and matrix functions but could use a little help. I am trying to get the ball ends of the light to ease in and out while it rotates around the obj. I tried scale but the outcome has weird results.
http://files.byondhome.com/DarkerEmerald/scrnshot1.png
I would assume you just need to do a scaling matrix and multiply by the rotation. What exactly did you try to do?