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Well, I suppose I may as well let people know at this point. I hosted a little alpha run of Maeva the other day, and Crashed suggested Python to me. I checked it out and found that I could probably make something pretty cool in it. So I started looking around and found Ogre3d had Python bindings. Naturally, the thought of a 3d Maeva with incredible graphics was very appealing to me, so I began messing with that. After a couple days of that, I realized that Python wasn't going to give me the speed, or the support, for most of the things I was going to want to do. So now I've switched over to C++. I'm suprised just how much I can understand what's going on in C++ now, from having worked in BYOND so much and having played around in other languages.
Anyways, I'm going to be visiting San Diego this week, and I'll be the best man in my friend's wedding. I have to come up with something of a speech while I'm on the plane. I really wish I had someone who knows what they're doing to help me get over the few intial humps of setting up a 3d Maeva. I've got loads of ideas, but I keep getting caught on little annoying things that will make a big difference if I don't do them right.