maptext_x = 250
maptext_y = 440
which is working fine in DS.
ID:2144963
![]() Sep 7 2016, 7:45 pm
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Resolved
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I'm not seeing maptext_x or y have any effect in the webclient. I'm using really large values like
maptext_x = 250 which is working fine in DS. |
![]() Sep 7 2016, 9:59 pm
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That's curious. I haven't noticed any anomalies with maptext offsets in the webclient, but I'll take a look.
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I can take another look, but I definitely fixed a bug with maptext offsets in that build.
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Lummox JR wrote:
I can take another look, but I definitely fixed a bug with maptext offsets in that build. Thanks, if it is I'll try it one more time with an outside source. |
I can't reproduce this anymore; the fix is confirmed for me. If you still have a project that shows the problem in action, please send me the source and whatever instructions I need to replicate it.
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It could be that the layers are messed up as well for me. I have to set up layers to work in the Webclient, they're not as automated as DS, though I think that's been reported before. But I'm sure there is still an offset issue from what I've seen, I'll send you a simplified version of the source sometime today. Just throwing it out there, maybe it has something to do with them being images and/or being displayed on the screen?
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That could be; I was testing maptext with a mob, not on the HUD. Once you get me a test project I can take a look.
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