So last night after spending hours developing a new map I began testing it, and notice extreme sluggishness while in battle, once all enemies were gone/dead my attackspeed and everything began working as normal. Being very confused, I ask myself what did I do to create such a game breaking bug. I begin debugging like a madman removing/commenting whatever I thought was the problem. I ended up removing the entire hud and notice the delay was gone. I thought this was very peculiar because I've had this hud for long enough and haven't had any problems with it.
While slowly trying to re-implement the hud, I remembered something about a limit on screen size or resolution. I really enjoy this games perspective and wide view and will try whatever to keep it as is. So I tried reducing the world.fps, the highest I could get the world fps without the sluggish combat was 11. The scrn shot of it is below. I'm thinking the new client.fps will help if worst comes to worst but do you guys have any suggestions or information about this particular limitation. Also what do you call this type of lag/sluggishness. I'm thinking I'm going to be force to transform the hud into mostly interface which I think would be hard with fullscreen map.
![](http://i.imgur.com/dnthAuj.png)
My money is on the minimap being the issue.