https://s13.postimg.org/v025gcf7r/abv.png
I have 32x32 tiles, like the picture above shows, and on the bottom left there is a green object on it. What I am trying to implement is to make it move to the top right, all the way (not just teleport there) but like the red way of the picture shows, not tile to tile. Don't know if it has to do but I use tile movement in my project, does this have to do with pixel movement? How can I make this, I don't know...
Thanks
ID:2140192
Aug 28 2016, 3:58 pm
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Aug 28 2016, 7:23 pm
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You'd want to use walk_to() or something similar.
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I tested walk_to() and it uses tile movenent, it will go from tile to tile. As pic shows, I am trying not make it go to its destination in a straight line between starting and ending position =/
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http://www.byond.com/forum/?post=2130532
Basically, we're missing a single feature to make this viable. Your only real options are to fully recreate pixel gliding on the client-side or to handroll your own animation for what you want using animate() until which time pixel glides are properly integrated into the engine to fully deprecate tiled movement mode distinctions the engine uses. |