Pixel gliding still happens inappropriately when moving an object far east or north, instead of treating the movement as a jump.
Code Snippet (if applicable) to Reproduce Problem:
// step_size is 0 or 1 tile worth
obj/verb/Jump()
set src in world
y += 2
Expected Results:
The movement should be a jump, not a glide.
Actual Results:
The object glides.