Thanks!
Changes as of 08/24/2016
- Added a tutorial after character creation
- Added character dialogue
- Added a text writer for intro sequences.
- Added event handlers for more precise battle control
- Added several new maps, including the Royal Castle, the Sewers and the Prisons
- Added shopkeepers and shop functionality
- First pass of balancing changes on skills and monsters
- Sharpened up tactical placement calculations and battle anims
- Added level up anims
- Sharpened up movement, including the addition of pixel movement
- Completely overhauled UI, including addition of variable resolutions
- Changed how HP/XP bars are drawn on the users screen
- Overhauled the chat including how it is drawn on the players screen
- Added the ability to right click your character to attack, instead of using the Attack! ability
- Added bottom UI nav bar
- Added Guild functionality
- Added Quests
- Added a Quest Tracker including arrows to point you in the right direction
- Added Quest Journal and the associative UI elements
- Completely overhauled all ability panels. Gone now are the placeholder Pokemon plates
- Centered the players view when placed into combat
- Overhauled the skillbook and how skills are added/removed from the skill bar
- Changed how uneven terrain is generated to be less tasking on the engine
- Added a day and night cycle, including variable lighting around the map
- Added dungeon lighting
- Added Lv. 30 - 45 Scheletton graveyard in Snowvale
- Overhauled the top character bar to be much more user friendly
- Shifted around starting battle animations to be more reactive and fun