Which game or library or snippet has a unique hunger system?
e.g.
Say I start at 100 hunger by the time I get to 0 what happens? For example, a player instantly dies, player changes to cannibal mode, the player can't give input and begins to pick up and eat grass.
Stuff like that or better. Looking for inspiration. Come at me. I say library, game, or snippet so I can look at an absorb such systems to create my own. Let's exclude anything without a way to personally access it, or without all the detail written down here.
ID:2134298
![]() Aug 18 2016, 7:29 pm (Edited on Aug 18 2016, 8:14 pm)
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![]() Aug 18 2016, 7:31 pm
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none... hunger systems are terrible.
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Thank you for seeking my expert opinion on this matter, Sir Quizalot. If only more people heeded my words, this world would truly be a more enlightened place.
The best hunger system I've seen in a game is in League of Legends. Here is how it works: - Pick Teemo. - Go to any lane ( doesn't matter which one ). - Spam /laugh. - Get ganked by the enemy 24/7. - Get focused 24/7 in team fights ( even if you've built all tank items ) - Get chased around by the enemy team even when they should be getting an inhib or dragon - Win the game because the enemies prioritize killing you over everything else As you can see, the way hunger works in this game is that as soon as you lock in Teemo, the entire enemy team becomes determined to kill you each time an opportunity presents itself. Their hunger ( or thirst, whichever term you prefer to use ) is so great that they will even dive your tier 2 turret at 2 minutes into the game to kill you if that's what it takes, because a kill on Teemo is always worth it. No exceptions. Hope this helps, EmpirezTeam |
That myth is debunked.
Hunger systems in general? At least two people disagree with you. That myth is busted. https://www.youtube.com/watch?v=JERSgUnICI0 https://www.youtube.com/watch?v=aQTB0JSIT2Q Two reviewers that's not counting the potential individuals thumbing up because they like the hunger system in particular. Why do you think in general hunger systems are terrible? Hunger itself is an interesting topic for games. Games are fiction after all.- http://bit.ly/2bxvBnz |
Hunger systems are terrible because hunger isn't something we need to deal with every 2 minutes. Not only are you taking an annoying part of reality and putting it into the game (not a bad thing), but you're making it into an exponentially greater problem than it actually is in real life. In real life we can go a long time without eating; in most games with hunger systems, you can't go 10 minutes without worrying about your hunger meter, it seems. I can see thirst being represented in such a way, but even that problem is exponentially higher in most games -- treating you like you're trying to survive in the heat of the day in the Sahara desert rather than anywhere else.
So hunger systems aren't inherently bad, but they need to be made more fun, less annoying, and alert you to your hunger better through a series of gradually increasing signals that you're getting hungrier and hungrier. |
We don't have to deal with hunger every 2 minutes in real life because in real life a day is 24 hours.
In Minecraft a day is 20 minutes. In Sims it's 40 minutes. In Skyrim it's a little over 60 minutes. If we tried to apply real life eating habits into games where days start and end within 20 minutes, our characters in games would be able to go over a week without food or drink which doesn't make any sense. It's not being made into a greater problem, it's just being scaled to fit the world in which the game is taking place. |
That doesn't make it a good thing. But don't get me wrong, hunger systems like this can be great, but it varies from game to game.
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What if it was given a prestige effect. Like what you ate determined what class you fit in.
For example, If you didn't eat you would be in vagabond class. Furthermore, you got the vagabond debuffs applied. Or even the type of food could influence your class. This research has just brought to me back to monster hunter the game. Thoughts on that hunger system? |
Fugsnarf wrote:
What, have you never seen Quizalot before? http://www.byond.com/forum/?post=1497720#comment8778616 |
I'm a fan of games that utilize a hunger system in a less threatening (and annoying) way. Ultima Online had a hunger system in which skill gain would be slower if you were hungry, and would speed up if you were well fed. In contrast, Final Fantasy XIV gives an experience bonus as well as some stats for a period of time and has no negative effects in line for the player if they choose not to eat. Although, it would be a bit of a stretch to call Final Fantasy XIV's system a fleshed-out hunger system; it pretty much falls in line more so with the standard buff system.
As far as implementation goes, I think we can do better than the standard hunger and thirst gauges. People prefer varying levels of fullness, after all. In Dungeon Crawl: Stone Soup, monks operate best on a satiated level of hunger rather than a full stomach. We might even consider your actions having a consequence on hunger and thirst levels; running around in the desert will wreak havoc on your body while sitting in the cool shade will have little to no effect on hunger or thirst. |
Each person is affected by hunger in different ways. Some boosted by being hungry, some not. Some debuffed by being hungry some not. Some being benefited from eating much, some from eating little. Like diets and stuff.
Wow, great answers Azurift. Just what I was looking for. Too bad no one knows good systems that exist on BYOND. |