FloorTutorial
name=""
icon='Turfs.dmi'
icon_state="tile2"
Enter(mob/M)
..()
if(ismob(M))
//Trap/Spawning Procs here
return 1
else if(isobj(M))
return 1
else ..()
Exit(mob/M)
..()
if(ismob(M))
return 1
else if(isobj(M))
return 1
else ..()
Problem description: I'm simply trying to make so certain tiles spawn monsters or deal damage but mobs and objs on it have no density? or rather I'm Walking over things that should.
Then I can't 100% tell what you are doing here but I would say keep in mind that return 1 allows you to enter, and return 0 prevents you from entering.
And finally I would say try using else return ..() instead, which returns the default value of Enter/Exit.