I really hate to bring this back up again but I am at a loss.
To reduce cpu consumption should I do the follow:
- Create a separate movement system for mob and obj movement
- Reduce procs
- Reduce lists? is it better to create a bunch of variables?
- Use bitflags? Is it possible to assign a bitflag to a mob or obj? Or even check if a mob has it turned on? i.e
To reduce cpu consumption should I do the follow:
- Create a separate movement system for mob and obj movement
- Reduce procs
- Reduce lists? is it better to create a bunch of variables?
- Use bitflags? Is it possible to assign a bitflag to a mob or obj? Or even check if a mob has it turned on? i.e
This might be better than using both lists and variables