I really hate to bring this back up again but I am at a loss.

To reduce cpu consumption should I do the follow:

- Create a separate movement system for mob and obj movement
- Reduce procs
- Reduce lists? is it better to create a bunch of variables?
- Use bitflags? Is it possible to assign a bitflag to a mob or obj? Or even check if a mob has it turned on? i.e

if(usr.IS_SLOWED_BITFLAG)
//or
if(usr.IS_BLEEDING)
//or
if(usr.IS_STUNNED)


This might be better than using both lists and variables
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