obj/door
proc/Open(obj/button/Button)
world << "The door is opened by [Button]!"
obj/button
var tmp/event/OnPressed = new // (obj/button)
// when a mob steps on this button, fire the OnPressed event
Crossed(atom/movable/M)
if(OnPressed && ismob(M))
OnPressed.Fire(src)
// hook-up procedure:
var obj/door/door = // ...
var obj/button/button = // ...
// whenever button.OnPressed is fired, door.Open(button) is called!
EVENT_ADD(button.OnPressed, door, /obj/door/proc/Open)
ID:2112083
![]() Jul 5 2016, 10:00 pm
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Example usage:
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