Random [junk data?] was added to one of my icons out of the blue
Numbered Steps to Reproduce Problem:
Not sure how to reproduce it, but it happened randomly when I went in and added an additional frame to one of my icon's states (from 4 to 5 frames) and then compiled and tested out the animation in-game. I tried screenshotting the glitchy appearance but my screen grabber couldn't capture the flick(). I then closed out of the project and when I reopened it, the glitchyness had actually been saved into the icon somehow (which you can see in the attached screenshot(s); frame 5)

