Hello Readers! CBS's Person of Interest came to an excellent series ending yesterday (Not the ending I had forecasted, but so much less cheesy). The series has me reflective on just how much more prevalent social media, cameras, IoT, autonomous technologies, and privacy concerns are today, even from five years ago when the fictional show started. I'm sad to see the series end, but I suppose it is either that or space witches and bunnies.
Speaking of social media, its once again time to do a shout out to BYOND's external presence. The BYOND Facebook page milestoned at 3000 likes a few days ago. Reddit gets at least two posts a month, although the same can't be said for r/dreammakers. Then there is the IRC and Skype Channels for more dynamic chatting.
BYOND
Lummox JR has been dancing with joysticks and animations (albeit not at weddings) in his most recent devlogs for the BYOND suite. For version 511, Game pad mapping macros are in, so are parallel animations, which allows developers to run multiple sets of animate() on the same atom. A few updates were made to the stable version, improving Webclient functionality, along with other bug fixes.
BYOND Games
Azusa: Battle of Gods has been on the fast track to version 4.6. The movement system has been revamped to better handle slow and fast movement changes, and a handful of new skills and equipment were added to take advantage of this new battle aspect. Tournaments and role-playing rewards have been revamped, and a crowd funding campaign was kicked up, among much more.
Skills are front and center in Land of Fire, and Wards have learned how to control the earth around them to create walls, domes, minions, and more. Giving the Wards power over earth, electricity, and fire means that the LoF team can move onto the next player class, Rogues. Unlike Wards who attack from afar, Rogues use stealth and weapons to deal with their enemies up close, rapidly, and swiftly. Their skills involve dashing, creating ground hazards, and attacking very quickly.
Nadrew has been working on the Luna update for My Life as a Spy over the past few weeks, and gave a tune up to the current Apollo edition. The stability and webclient improvements from version 510 have been included in the latest Apollo, and so have the new settings configurations. Screenshots from the dynamic lighting in Luna were shared, and text handling and medals were overhauled as well.
A large overhaul of how character progression is managed is behind the massive update log for Sigrogana Legend 2. Players now specify which stats they would like to grow, and stat points are gained though leveling. Full details on what each stat affects is included with the log. To accommodate the other changes in the Great Reckoning update, weapons and armors have been updated as well. Then there's new interfaces, monster changes, tons of adjustments, and a whole lot more.
Kozuma3 held a poll seeking out what players of the RPG game Elora 2 are interested in. Guilds are currently the top pick. A store was added to the version available for download on the hub, where everything is currently 50 gold while Kozuma3 works on the game.
Taint_thewizard began working on a new top-down zombie shooter called Zombia. Players try to shoot down the enemies while keeping their distance in order to help restore the human population of Olympia and eliminate the plague. Single player files are available for the alpha game, but fair warning: Keep away from the zombies, or the world will end (literally).
Somepotato has been working on a scripting language (
dubbed Lua? See Doohl's comment for more information) that can be used dynamically within Space Station 13. I'm not sure what the intended purpose is, but it looks cool at any rate!
Bravo1 has been exploring new sections of the Facility in Lux, and here is what he has found. A vision adjustment has allowed the Facility to be viewed with much deeper detail. The Florahk boss now has two minions. A light trail is left where the rover has been, and a new bomb spamming enemy was discovered.
BYOND Resources
- Ter13 has been taking time out of his busy summer schedule to dump all of his knowledge on movement. There is currently plenty of information to dig though, and 3 more sets to come.