How about it? When you try to process on a turf that doesn't have a /shading object, create one for it on the spot instead of all at startup.
I didn't want to put this in the feature tracker yet because I hear things are buggy... Plus, I wasn't sure what this "applies to" when the options are for the BYOND suite and not relative to the library.
ID:210248
Jan 27 2012, 7:18 pm
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You can initialize one z level at a time if you don't want to create shading objects for the whole world.