read. memorize. grok. read again.
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King of Slimes recently babbled:
So your asking other people to make your game?
Coder = The TRUE creator.
BUZZ! wrong answer! but thanks for playing!
you have obviously not read my rant on this subject in older forum posts, so just for you (since your key is pretty new), i'm going to repost something you and everyone else should read carefully:
aside from the fact that, yes, there are some people who expect others to do all the work to make a game for them to play- it seems no-one here recalls the 'ideas person' as a valid job position.
thanks for the warm, helpful, and completely negative environment you kids have provided.
it's ironic to note that most of the people who post such crap, like King did above, have not even finished their own games yet.
don't you understand that 'so what are YOU gonna do' posts are just pointless and tend to start flames?
i'm seeing posts like this almost *daily*, and frankily it's getting sickening to see that you have nothing better to do than rag on other people. it's none of your business what they will be doing- ever hear of 'management'? it's sole job is to gather people and resources together to create something. that in itself can be very time-consuming and stressful- something that most programmers never deal with.
project managers just need to have the skills to make decisions based around the goal of the project ('yes, we will use blue hair for gogeta', 'no, kami should not be shirtless'), and mediate issues between the people they work with and the resources available.
i've partnered freelance for several years with a guy who knows nothing about programming *but* he does know what he wants (or what the client wants), and knows how to define it so that we as programmers can make it a reality. he runs a very successful ageny with several employees, all treated as a team. How was the author of this post any different?
this has been said before, but it's worth pointing out again:
developing the ideas and concepts for a game are just as important, and in some cases even more so, than the development of the game itself. without those ideas, without a person, or persons, to lead and direct the team, without a perspective *outside* the programming environment, you don't have a focus or goal to complete a project to the satisfaction of all concerned- and that includes your potential player-base!
programmers and icon makers are often the *worst* people to design a game from start to finish. who cares if they can code 100 lines a day, or draw beautiul icons and backgrounds? if they don't have ideas and concepts, if they don't have someone who keeps the goal or focus of the game going, to mediate between the contributors, to provide feedback and express the desire for this feature or that feature, the 'team' is more often than not doomed to failure.
this is called project management. every commercially successful game out there started with a group of idea people. with the help of designers, programmers, and play-testers, the people with the ideas are able to mold a game into something they feel portrays their vision. they are no-less important.
while i do design and develop my own projects, some of the best work i have been involved in has come from the ideas that someone not technically-minded provided me. they helped to set the wheels of development in motion by saying 'this is what i would like to see happen, and i think other people would like it too', and asking questions like 'can we do this or that?' or 'is this possible?'.
please folks- get your heads out of your butts and understand that people with ideas, yet no other measureable skills, can be just as important to the success of a game as any other responsibility in a game's development.
if programmers and icon-makers are so gods-be great, we'd have far more great games on BYOND, instead of people bickering about 'what are you gonna do' posts, which only waste space- or worse, require myself and other forum mods to spend extra time weeding out this kind of pointless roughage.
now then: continued whining about a person's role in a future game will likely get whacked for wasting forum space. if ya gotta complain like that, communicate directly with the poster, or via the pager, or via another forum. not here.
save us the trouble, please! why not listen to the ideas first. you may learn something, or discover that it is interesting enough to join in. *or* at-least work with the person long enough to see if he has what it takes to oversee a project like this.
simply put- stop with the negativity and either help or move on, or digi starts handing out forum bans like holiday candy.