Wards -
Basic Attack - Lvl 1
![](http://puu.sh/p4lbe/8e5e3021f0.gif)
Wards are equipped with a short ranged projectile as their basic attack. This technique consumes Chakra. As an added measure, when Wards attack an enemy with their basic attack 3 times, the fourth on hit, will deal damage to the enemy as AoE. Charged basic attack applies 2 stacks.
Basic Attack - Lvl 2
![](http://puu.sh/p4lry/8a3d564765.gif)
After charging for 1 second, your basic attack deals more damage, consuming more chakra, and knocks the enemy back a short distance as well as applying 2 stacks of the original basic attack stack.
Arcane Pulse
![](http://puu.sh/p4lHk/8d219621ff.gif)
Shoots an enhanced projectile forward. When max distance is reached, the projectile explodes leaving an area of "unstable ground". This area will then explode after a short delay, knocking up enemies it.
Wards can follow up with other techniques keeping their enemies juggled in the air.
Blast Wave
![](http://puu.sh/p4lIP/5566dc7b2a.gif)
Fires a short range wave of energy. Minimal damage, but knockback.
Repulse
![](http://puu.sh/p4lLd/5e7f793dd7.gif)
Three projectiles are fired in a volley. The projectiles will bounce off of the first enemy they interact with.
Hyper Kinetic Chakra Cannon
![](http://puu.sh/p4lNx/869a753231.gif)
Fires a large blast of chakra energy forward in a beam. Consumes chakra every second, dealing damage per second to enemies inside the beam as well as knockback.
Here's some spammy gameplay of Wards in action!
![](http://puu.sh/p4lQo/8e1d3c6985.gif)
And me trying to kite my way through a large amount of mobs!
![](http://puu.sh/p4lW7/74c135ab24.gif)
Now while I did say I might record PvP gameplay and share it this week, I've decided to put it off until all the techniques are finished and polished out. There's still a lot on our plates, but we have what need to finish set in stone. We're getting closer and closer to that release! Looking forward to sharing what we have next week! See you then!
When i saw arcane pulse for the first time I immediately thought of your combo system - would be great if you could add a missile that shoots 3 times in the air (+another knock back) after arcane pulse.
Critique:
While the concept seems great and the art itself is beautiful I dont think this fits into the ninja theme.
The basic attacks remind me of dragon ball and seem to be "too flashy". Whereas Ninjas in Naruto always have a thin and almost transparent layer of chakra around their hands.
Another important aspect of Naruto is the realistic concept. Ninjas use the different elements/combinations of them.
Your purple colors and shiny blue colors seem to be out of this theme. This feels more like a wizzard in world of warcraft than a sturdy old fashioned ninja.
If I was you I would make the class and its techniques less flashy and change the coloring to a more elemental style. For example a cross-over of fire and air. or water, air and fire.
// it feels a bit uncomfortable to watch those gifs //
Just my 2 cents; hope you'll consider the "ninja theme" for your future designs :)