ID:2085808
 
BYOND Version:510.1344
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 50.0.2661.102
Applies to:Webclient
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:

It seems that, when compared to DS, the webclient calculates glide_sizes differently. We use a system that is similar (almost identical) to Ter13's Tile-glide smoothing algorithm.

In scenarios that work in DreamSeeker, movement in the webclient is jumpy and hard to look at. It seems as if glide_size always comes up a bit short compared to DreamSeeker.


This is a difficult issue to get solid evidence for, because you kind of have to just see it to notice the jitteriness:

http://i.imgur.com/IUWd735.gifv


Could this have something to do with it?
http://www.byond.com/forum/?post=2085295
Nah, we talked last night. He's using an FPS value that does not require rounding for testing, so it's probably more related to the fact that the webclient is rendering long frames.
Still need some kind of information on this.