world.fps is set incorrectly
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Resolved
world.tick_lag will round to the nearest millisecond instead of always rounding down, which will give more accurate times when setting it via world.fps.
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BYOND Version: | 510.1341 |
Operating System: | Windows 7 Ultimate 64-bit |
Web Browser: | Chrome 50.0.2661.102 |
Applies to: | Dream Maker |
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Status: |
Resolved (510.1344)
This issue has been resolved.
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Descriptive Problem Summary:
world fps = 60
mob Login() world.log << world.fps world.log << world.tick_lag
world.fps should be returning 60. It returns 63
world.tick_lag should be returning 0.1666666667. It returns 0.16
This causes frame timings to calculate inaccurately if you use the correct math.
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