Well i'm working on a demo (Yah, always saying this). So what i'm trying to do is that if user presses a key (Such as ENTER) the text on the screen advances.
Thanks. :3
![]() Jan 27 2012, 11:19 am
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You'd have to assign a macro to that key that executes a verb causing the text to advance.
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Well i'll be using Forum_account keyboard library for that, it'll work. However the game displays more than 1 text at once, would i need a datum for this?
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If you want peek at something like that, feel free to look at the SByIo Library demo source (even V2 demonstrates it). There is a system somewhat that allows advancing the text upwards as new chat messages show up on the screen (even if it glitches up sometimes, which something I intend to fix in the demo).
In fact, I recently put up an incomplete new test version of V3: http://dl.dropbox.com/u/24250760/BYOND/Test%20Versions/ SByIo%20Library_src.zip (It's now under Demo 1.dm) Feel free to attempt it even when using Forum_account's Keyboard library since it is more ready than my SByIo Library (more work needs to be done). |
Most likely this: http://youtu.be/E4Qg6t-S254?t=57s to 0:58. See how the text system is done? Well that o.o
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Ocean King wrote:
Well i'm working on a demo (Yah, always saying this). So what i'm trying to do is that if user presses a key (Such as ENTER) the text on the screen advances. This makes some assumptions about how you're displaying text, but you should have something like the show_text() proc shown below. mob Pressing the space bar removes the delay between symbols. |