Hello Readers! Many schools and colleges will be starting their summer vacations over the next few weeks (If they haven't already), which means there will be plenty of opportunities (in-between other commitments) to work on your BYOND projects, learn new features, and get your original work featured in this newsletter! Here are the latest updates to help get your creative juices flowing!
BYOND
Lummox JR spent a week with the primary focus being set on getting the Webclient's sound capabilities on par with Dream Seekers and being able to release the first stable edition of BYOND 510 sometime soon. In the meantime, he's preparing to make BYOND great with a list of wishes and goals for BYOND 511. Among those uncertain goals are gamepad support, efficiency fixes, secure URL support, client side frame rates, mutable appearances, and more than a dozen others.
BYOND Games
Quarantine v3 has been published by Magicbeast20 this pass week. Players are still shooting and zombies are still swinging. The interface and controls have seen improvement, zombies have been buffed up, security cameras are up, and stability fixes are in.
Bravo1 published and shared a demo of the content that is currently available in Lux, a futuristic sidescroller. Take the rover throughout the various levels of the complex, and collect power-ups that the inhabitants have trusted it with. There are currently three bosses to challenge, and many floors to explore.
Yutput has been delegating between BYOND and Stream in order to bring Epoch to the majority, while Ter13 has been reducing wasted startup time for the game. New music and hosting menus were added, racing against the clock for a May 18th Steam release. Check out his website as well.
D4RK3 54B3R has been working on Shadowcrest Keep in between college classes, expanding on the trees and dynamic shadows we had seen a few months ago. The demo I played hasn't been declared ready for public display, but swordplay and gun slinging is slick. Bandit Rats, poofy Mushrooms, and fire pits are best avoided. Treasure chests and abandoned crates are filled with loot ready to equip, and lets not forget about the stars, clouds, fireflies, shadows, tooltips, and other exciting graphical flares.
Gailardia Galan Gardios has come with the latest updates to Tales of Judgement R, an action RPG. Day now changes to night, and sun turns into rain. Several aspects of battles and leveling has been altered, archers have been inaugurated, and player vs player battles are in as well.
Hedgemistress has returned to the hills and scenery (collectively, the hillery) of Hedgerow Hall, setting a series of priorities to completion. Maps are generated and flip-flopped, time is of the essence, skills have gone though the think-tank, preferences are selected, Bags of resources are ready to be crafted, environmental conflicts are resolved, and accounts were created so citizens could burrow out of banks again.
The developers of Land of Fire have been feeling the burn, as depicted in their latest development logs. Fast traveling has been marked as complete, so turning their focus to player development, they decided to scrap free-form in favor of a hand-drawn skill tree. Ishri used the disparity between reds and blues and other colors to dynamically identify the skill positions. Meanwhile SulLight has been crafting a dramatic enemy scene.
AvidAnimeFan has been looking for feedback to help progress Ki Warriors Mystic Ball EX as players wish the game to be. The first poll focuses on the style of ultimate attacks that is preferred, and on the second ballot, is the question of the preferred style of combat training.
BYOND Resources
- Ter13 held a binary convention nearing 10 weeks ago... You'll understand after returning from his tutorial.
- Ter13 then made the case for a new BYOND feature, then wrote about appearance churn, and how you can manage it here and now.
- Then Ter13 shared a small snippet on how to trump into the world's initialization process, and ensure our commands come first.
- VictorSound shared a link to his website, filled with free sound effects that may be used by independent developers in their projects and campaign materials.