turf
dirt
icon = 'Turfs.dmi'
icon_state = "dirt"
New()
..()
var occurence = rand(1,600)
switch(occurence)
if(1 to 300)
if(301 to 600)
new/obj/item/mineral/rock/small_rocks(src)
Problem description:
If I run new/obj/item/mineral/rock/small_rocks(src) from a verb it works... but this doesn't seem to work when I create a new turf...
anyone got any ideas why? I can change the icon state in the code and it works but it doesn't seem to want to make a new obj from there...
Lummox JR said:
Quote from here.
Basically, New() for turfs is only called on world initialization.