So. Another poll, and just fyi, 'LTAV' stands for Lets Take a Vote
So, as you know, ive been talking about a Crafting system ive been thinking about for a while, and its about time I nut up or shut up.
Problem is, as im coding the framework for it, I cant help but think to myself: 'Should I just go ahead and code in pretty much all of this crap to be craftable into weapons and armor?'
And, then I decide that, perhaps I just shouldn't decide about this.
so, that brings me to you guys. again.
So, here are the general laydown of what im going to be doing.
Option 1: All things will be useable for crafting weapons and armor, this includes: Bone, Wood(Logs/Sticks), 'Leather'(Fur, Skin, ect.), Ingots(Iron, Gold, Silver, ect.), Ores(Iron, Gold, Silver, ect.), Gems(Emerald, Sapphire, Ruby, ect.), Lacrimas(ya...), Food(that's right, I said food), Flowers(I Hit you with my two handed Ginger BUSH OF DEATH'), and Potions(I don't even want to think about this...).
Options 2: Only the practical things would be used, for example, perhaps food, flowers, and potions would not be allowed.
Option 3: Or, I could drop the crafting system for right now, and just pound out some of the Dragon Slayer Magics instead(this may also involve the addition of a lot spells for other magics in the meantime).
I have a feeling the result is going to end up being 1 or 3....
ID:2067841
Apr 10 2016, 2:55 pm
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Poll: Should I allow for crafting pretty much anything into weapons?
Login to vote.
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Apr 10 2016, 2:57 pm
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Option 3 got my vote.
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No like dont do crafting i dont think crafting is a very good idea especially since this is fairytail
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whether or not this is fairy tail is regardless of the point, besides, someone has to make all the weapons and armor for Requip Magic. ;)
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I think the cafting thing would be best offers more uniqueness and Dragon Slayer Magic was removed?
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well, since I lost pretty much all the files, 'removed' and 'not back yet' are two different beasts
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