ID:2065816
![]() Apr 6 2016, 6:07 pm
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Hey guys, I was starting to think of a more personal game that is single-player. I wanted to know, in you guy's opinion, what is a good direction from Byond coding wise? I want to learn a coding language that may be similar to Byond for a bit of ease while learning. I have heard that for others use to programming, Byond can come off as easier. I Would like to know if there happens to be a specific language closer to Byond than others? Lastly, I wanted to know if there was another engine/program that may be a good direction to head into. I thought about RPG Maker, but a few people thought it to not be as good. Thank you for your advice and I apologize if this post seems a bit choppy.
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![]() Apr 6 2016, 8:01 pm
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python would be easy to learn if your already familiar with DM
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From my understanding, BYOND excels well in a single-player environment, and I would recommend just that. Without a system like BYOND, you're stuck having to make a lot of lower-level boilerplate code. You'll have to have a strong grasp of how renderers work, how the windows callback functions and API work, etc. It's a whole lot of dirty work.
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